HardatWork

Its the Final Day!

Our team is hard at work making sure everything is working the way it should be and if something is misbehaving we are

trying to place it back they way it should be — a.k.a final trouble shooting.

Some of our team members even brought in their own computers to make sure our game gets done.

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Main Menu and Sound Updates

The Main Menu has been slightly adjusted to include a text field for players to set their in game name before hosting or joining a match.

Their have been a number of new sounds added for player feedback. These include a shield down alarm, a weapon overheat alarm, a friendly fire hit notice, and a few other sounds. These feedback sounds are scripted to be client-side only.

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Aesthetic Update – Post Process Chain

Last minute teaks put into the post Process chain,

- Depth of Field

- Tone mapper

- Fog Transition

- Material overlay for Fog

Before PPC

PPC_Old

After PPC

PPC_Change

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Post-Processing

 

 

 

befroeImage

AfterImage

 

Worked on Post-Processing for whole level

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Small Assets

Making small assets to put around the level.

Making small assets to put around the level.

We should be creating more in the next couple of days, and these have also been approved to go into level.

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20130308_20020220130308_200210

Today an event called Me3 was held were many Post production and Studio 2 games came together and tested each others games.

Star Walt was there  and was received by all who played it and they said they enjoyed playing SW a lot.

We were able to find more bugs and test the controls because we had around 8 people playing multiplayer at the same time.

This was a very valuable event that we hope others continue in the future.

 

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Fixed Collisions

Week_03092013

Fixed the collision on the buildings.

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