Its the Final Day!
Our team is hard at work making sure everything is working the way it should be and if something is misbehaving we are
trying to place it back they way it should be — a.k.a final trouble shooting.
Some of our team members even brought in their own computers to make sure our game gets done.
The Main Menu has been slightly adjusted to include a text field for players to set their in game name before hosting or joining a match.
Their have been a number of new sounds added for player feedback. These include a shield down alarm, a weapon overheat alarm, a friendly fire hit notice, and a few other sounds. These feedback sounds are scripted to be client-side only.
Last minute teaks put into the post Process chain,
– Depth of Field
– Tone mapper
– Fog Transition
– Material overlay for Fog
Worked on Post-Processing for whole level
Making small assets to put around the level.
We should be creating more in the next couple of days, and these have also been approved to go into level.
Today an event called Me3 was held were many Post production and Studio 2 games came together and tested each others games.
Star Walt was there and was received by all who played it and they said they enjoyed playing SW a lot.
We were able to find more bugs and test the controls because we had around 8 people playing multiplayer at the same time.
This was a very valuable event that we hope others continue in the future.
Fixed the collision on the buildings.